Complete Warrior is a supplemental rulebook for the edition of the Dungeons and Dragons ?x=dnd/cwc/a; ^ Ryan, Michael (December 5, ). “Product Spotlight: Complete Warrior”. Wizards. D&D Complete Scoundrel. Uploaded by. Addy Hernandez. D&D – Psionics Handbook. Uploaded by. a D&D E – Monster Manual II. Uploaded. Home ยท Documents; D&D Complete Warrior DESCRIPTION. Complete Warrior handbook for D&D

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To use this maneuver, you must make a successful bull rush attempt against a foe. Bottom line, if you want original ideas you’re going to have to go to a third party publisher, because WotC seems very interested in recycling what they have.

It’s well worth it if even you got the old classbooks, and slightly more worth it if you don’t have them. Prestige Classes It kind of went without saying The Swashbuckler is a lightly armored fighter who favors speed and agility.

These little bits, like information on a warrior pantheon or more rules for epic warriors, go a long way in providing tools that a GM can use to customize his campaign and for giving players more options for their characters. Errors The following errors occurred with your submission.

D&D 3.5 Complete Warrior

What do we know about the Complete Warrior?? A fighter may select Improved Mounted Archery as one of his fighter bonus feats.

You can attack with an off-hand weapon while retaining a buckler’s shield bonus to your Armor Class. Special a fighter may select Rapid Stunning as one of his fighter bonus feats. The effect of this feat supersedes the effect of the Combat Expertise feat; you can’t use both feats simultaneously to gain two dodge bonuses.

  ASTM B539-02 PDF

Fighting from the back of a steed is second nature to you. Would I use it? You can channel energy to increase the damage you deal You gain the ability to make three extra stunning attacks per day. I am neutral on the overall effect of this, 3.5s. You are skilled at fighting at close range and resisting While doing so, you can take no other actions. Extra Stunning 98 You gain extra stunning attacks. All in all, there is much variety in the prestige classes presented in this chapter, and though not all will prove useful, I consider it very unlikely that nothing of use can be found.

They don’t get a lot of fancy or flashy spells but more like the little augmentations. Hold the Line You are trained in defensive techniques against charging opponents. You can make a disarm attempt with this 3.5ee as long as your target is within 30 feet.

Wield Oversized Weapon, with a hilarious picture of a halfling fighting a giant. You deal an extra 1d6 points of damage when you make a successful unarmed attack. Yes, two handed weapons became even more dangerous.

Complete Warrior Feats

High Sword Low Axe You have mastered the style of fighting with a sword and axe at the same time. The Complete Warrior book does a superb job of providing those mechanics.

You enter a rage only during your turn. A fighter may select Improved Two-Weapon Wwarrior as one of his fighter bonus feats. Multiple weakening touches delivered on the same target are not cumulative.

This feat can be used only when fighting against an opponent who is using a shield and who is your size or one size category bigger or smaller than you. The spells are interesting – especially cursed blade, a 4th level assassin or hexblade spell that means the wounds of a particular weapon cannot ccomplete cured until a remove curse spell is employed.


Most of these use two weapons to gain their benefits and actual leave cojplete the single weapon user. You can take this feat multiple times.

Tactical Featsa new sort of feat. Divine Shield You can channel energy to make your shield more effective for either offense warror defense.

D&D Complete Warrior

You know martial arts techniques inspired by hunting birds. Epic Weapon Focus You deal extra damage when attacking objects.

You are a master of fighting with the net and the trident, and have learned to quickly follow up a successful net throw with a deadly jab of the trident. To use this maneuver, you must be within a single move of an ally who falls in combat, and an ally must occupy every square between you and the fallen comrade. You can paralyze a humanoid opponent with an unarmed attack.

One thing that interested me warrilr some of the PrCs had more choices than they could take in their level advancement. You must be aware of the attack, but you may be flat-footed. It seemed that in some ways, they would. Now some might not be happy with that and want to know why Wizards isn’t providing free updates to their products.